Treescript is similar to Visual Basic or Delphi, in which the game designer selects components from the Object Palette, places them on the main window of the game under development, and modifies their properties using the Object Inspector.
· Browser Window: Occupying the leftmost quarter of the screen, this window contains a tree-view of the current project, and below that is the 2-column Object Inspector (property names and values). Between the tree-view and the Object Inspector is a splitter that moves up and down.
· Main Window: The rest of the screen has a menu bar, a button bar, a hierarchical Object Palette (0.75 inches high, 3/4 of the screen wide), and the code pane. When the game designer is not coding, the code pane can be hidden, revealing the game window under development.