A drag and a drop event is generated every time the user drags/drops a Card or CardStack object. If drag mode is disabled, both events are generated when the user clicks on the destination location.
Vector Events:
· OnCreate
· OnDestroy
· OnShow visible changes to yes
· OnHide visible changes to no
· OnEnter enters users field of view
· OnExit exits users field of view
· OnStart begins new trajectory, or velocity becomes non-zero
· OnStop ends old trajectory, or velocity becomes zero
· OnReparent new parent object (e.g. enter/exit room)
· OnAdd acquires new Card(s) or CardStack
· OnSubtract loses old Card(s) or CardStack
· OnCollide collision detected
· OnHitWall collision with wall detected
· OnClick
· OnDblClick
· OnMouseUp
· OnMouseDown
· OnMouseMove
· OnKeyUp
· OnKeyDown
· OnKeyPress