Introduction

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TileGamer is used to create multiplayer board games, as well as animated games. You can log on to TileGamer.com and play these games with other TileGamer users. Two prototypes will be implemented: one for board games, and one for animated games.

 

The difference between the board game prototype and the full board game version is that the prototype board is always a grid, and each cell is always either blank, a circle, a square, or a single character (letter, digit, or punctuation mark). Each cell has 4 colors: foreground, background, border, and pen color. (The pen color is used for the outline of the circle/square. The default cell border can be any color, including none.) All characters on a given board are in the same font/size (there may be more than one board onscreen). The full version supports cells containing arbitrary text and/or bitmaps/vector graphics.

 

The difference between the animated game prototype and the full animated game version is that the prototype only supports animations of the cells described in the previous paragraph: circles, squares, or single characters. The full version supports animated objects containing arbitrary text and/or bitmaps/vector graphics.