Operating under the assumption that VECSworld will eventually rival Second Life in popularity and network capacity requirements, the following 4 paragraphs are an attempt to deal with that situation.
Democracy
VECSworld is run by its members, who can vote in elections in order to elect their leaders. Only members can vote in elections or run as candidates in those elections. The lowest level is the block, the head of which is called a captain. The next higher level is the district (a row of blocks), the head of which is called a councilor. The next higher level is the city, the head of which is called a mayor. The highest level is the world, and the world leader is called the President of VECSworld.
Infrastructure
In case the demand for network traffic exceeds the amount that vecsworld.com is able to supply, vecsworld.com may sell web hosting rights to third parties, who supply web server capacity and receive a portion of the membership fees. Those membership fees are paid by members residing in blocks whose web server capacity is supplied by the third parties.
Helping the Third World
In order to thank the OLPC community for helping in the development of the XO version of Vecset (and possibly helping out with the Java/Windows version of Vecset as well), vecsworld.com pledges to donate one dollar from the sale of every $24 annual membership fee to One Laptop Per Child. The XO version of Vecset is of course free for all XO users.
Financial Estimate
If Vecset is to be a success financially, the projected user base is let's say 5000 users, at a subscriber rate of say 20 percent, or 1000 members, and let's say an additional 200 game designers who are also members. So the gross income, not including advertising revenue, equals 24 x 1000 + 48 x 200 = approx. $34,000 per year. Let's say the average time spent online per user equals 2 hours/week. That's 10,000 user-hours per week. Dividing by 24 x 7 = 168 hours in a week = approx. 60 users logged on at any one time.