Structure of VECSworld

Navigating VECSworld is made easy by its multilevel, grid-oriented structure (when grid mode is enabled). At the top level is the world grid, the next lower level is the city grid, then the block grid, then the building grid, and then the room grid. Each cell in the world grid is a city, each cell in the city grid is a block, each cell in the block is a building (which may have multiple floors), each cell in the building is a room, and each cell in the room (assuming the room is a game room) is a table, with one or more players sitting at that table, either playing a game or waiting for a game to begin. When grid mode is disabled, the user interface of VECSworld is similar to an animated game (see above: Animated User Interface).

 

Players can use the keyboard or the mouse to navigate through the various levels of grids. The arrow keys move to the cell above, below, to the left, or to the right, like a spreadsheet. Pressing Enter or double-clicking moves to the next lower level grid. Pressing Esc or right-clicking and selecting parent-grid moves to the next higher level grid. At the building level, pressing Ctrl+Up/Ctrl+Down, or right-clicking and selecting Up/Down, moves to the next higher/lower floor.

 

Every grid is laid out like a spreadsheet, except the cells are usually square rather than rectangular. Each cell address has a column letter followed by a row number. The maximum no. of columns is 26 (A – Z), and there is no maximum no. of rows. Cells in the grid which are not occupied are colored black. Other colors may be used, for instance, at the room level, tables with a game in progress are colored differently than those tables occupied by players waiting for the game to begin.